Mission Statement
- Our goal
We want to create unique worlds of experience for our gamers, into which they can fully immerse themselves and with which they can identify themselves.
- The way
Less is more and quality is everything. In our game development this means: Long term schedules, the latest technology, freedom for innovation and continual improvement, leaving out what is superfluous and focussing on the essential.
- The result
Games that are a pure pleasure to play, able to quickly captivate gamers, easy to understand and feature a friendly and pleasant design!
History
In the summer of 2004 Gerhard Müller published a first version of Travian, a game he had developed himself. Just one month later, the online game gained 100 active gamers alone by word of mouth recommendations. As the community grew, Travian became a full-time job, Gerhard Müller decides against his studies in chemistry at the Technical University of Munich, and together with his brother Siegfried founds Travian Games GbR in July 2005. Just a few months later, autumn 2005, what once a hobby becomes Travian Games GmbH. Holger Miller joined the duo of founders as the team's third man, and takes responsibility for the company's host servers. In May 2007 Travian Games GmbH moves into new offices in Parkstadt Schwabing in the heart of Munich, a year later grows to 50 employees. In the agenda there are now two things: new game titles and further product expansion to further languages.
Facts
- Location
Munich
- Established
2005
- Employees
150
- Number of active gamers
5.2 millions
- Internationalization
52 national versions of the game Travian
- Awards
Wewaii
2009 „Browser Game of the Year“ (Galaxy News)Travianer
2007 „Browser Game of the Year“ (Galaxy News)Travian
2006 „Superbrowsergame Award“, category Large Games (Gamesdynamite)






